﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Nasty
{
    public struct keySprite
    {
        public int Group;
        public int Sprite;
        public int frameTime; //sur 60.
        public int damage;
    }

    public class Command
    {
        //a command realise an action and display a cycle of sprite
        private string actionName;
        public string commandKeys;  
        public List<keySprite> listKeySprite;

        public string ActionName
        {
            get
            {
                return actionName;
            }
            set
            {
                actionName = value;
            }
        }
    }
}
